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  1. #1
    Member andyanimal31's Avatar
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    elevation correction factor,is there an easy way for shooter input

    I just went and tested a scope today for elevation adjustment calibration but straining the brain to put the results into shooter.
    The results were with 20 m0a adjusted it only lifted the shots 18-1/4 inches and 20 moa should be almost 21 inches (20.94)
    Who has done the same and knows the maths to get this to work so i dont have to troll the www allnight and lose my precious beauty sleep!

    cheers Andy
    My favorite sentences i like to hear are - I suppose so. and Send It!

  2. #2
    By Popular Demand gimp's Avatar
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    Multiply your MOA dope by 1.096 to convert it??

  3. #3
    Member andyanimal31's Avatar
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    i have just been on their website and they explain it well .but just got to do the maths or is what you have done the solution gimp

    Quote Originally Posted by gimp View Post
    Multiply your MOA dope by 1.096 to convert it??
    My favorite sentences i like to hear are - I suppose so. and Send It!

  4. #4
    By Popular Demand gimp's Avatar
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    What I've done will give you the MOA drop converted to the "MOA" that your scope is clicking.

    1 click on your scope is .228MOA (presuming your measurements are accurate!)

  5. #5
    Member redbang's Avatar
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    If you use the Bryan Litz Applied Ballistics app, you can factor that error in as a % I think, then the program allows for the error.
    Muzzleloaders have big balls

  6. #6
    Caretaker stug's Avatar
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    In shooter if you edit your firearm there is a field called Elev Correction factor. That is where you put it in. You should put in what Gimp said.

  7. #7
    GWH
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    There is also the option to custom set the actual click adjustment that your scope has, so rather than using the standard 1/4" or 1/4 MOA you can set this in shooter to match what your turret clicks are actually giving.

  8. #8
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    Quote Originally Posted by GWH View Post
    There is also the option to custom set the actual click adjustment that your scope has, so rather than using the standard 1/4" or 1/4 MOA you can set this in shooter to match what your turret clicks are actually giving.
    Does that effect just the profile that you are in when you input the correction or all of your saved profiles?

  9. #9
    GWH
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    Quote Originally Posted by GWH View Post
    There is also the option to custom set the actual click adjustment that your scope has, so rather than using the standard 1/4" or 1/4 MOA you can set this in shooter to match what your turret clicks are actually giving.
    Sorry guys, got this wrong, have been also playing with the G7/Vortex Optics LR Ballistic Calculator of late, and that has the ability to custom set the click values.

  10. #10
    Member andyanimal31's Avatar
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    Quote Originally Posted by GWH View Post
    Sorry guys, got this wrong, have been also playing with the G7/Vortex Optics LR Ballistic Calculator of late, and that has the ability to custom set the click values.
    vortex optics also have a validation section that adjusts the speed in your calcs to match your physical drop.
    they have a great series of three video explaining all this that i recommend to people that are going down that road of matching their adjustments to drop.
    Calibrating your scope clicks is different again.
    I understand the physical side of the problem and am to lazy to work out the maths!
    My favorite sentences i like to hear are - I suppose so. and Send It!

  11. #11
    GWH
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    Quote Originally Posted by andyanimal31 View Post
    vortex optics also have a validation section that adjusts the speed in your calcs to match your physical drop.
    they have a great series of three video explaining all this that i recommend to people that are going down that road of matching their adjustments to drop.
    Calibrating your scope clicks is different again.
    I understand the physical side of the problem and am to lazy to work out the maths!
    +1, its a bloody good tool considering its free to use, and you can save all of your info to your profile for future ref.

 

 

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