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I think that the concept of HOSI under the Game Council is an excellent concept. Because it starts from ground zero by firstly just simply identifying herds (or sub populations) that ought to have some sort of wrap around protective status, and then through consultation, data and science gathering develop a strategy to protect and grow the herd giving regards to a broad spectrum of recreational users and the environment. Or at least that's how I hope it works.
Beginning from a highly defined end game based purely on the needs of trophy hunters (an example of being too heavenly to be of any earthly use) and then working backwards to put it in place is a recipe for both resentment and disaster.
The choices are evolution, revolution or planned incremental change. Evolution has got us to where we are so has little merit. Revolution is for the zelots and will leave the crowd behind. Im for the latter (planned incremental change) and taking as many hunters and users with it as possible. It will take patience because it won't happen over night.
I think this is also what I'm saying but much more wordily
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