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Thread: Assessing resulting vertical spread from ES (or SD) for your load at distance

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  1. #22
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    Join Date
    Mar 2012
    Location
    Waikato
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    Here is Brian Litz's book where he looks into the relative contribution of several uncertainties like wind, MV variation and rifle/shooter grouping capability.
    Name:  Litz Acc & Prec cover .jpg
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    He looks at several scenarios, corresponding to a typical shooter without special gear/under stress, a good shooter with MOA capability and fair windreading skills and an excellent shooter with 0.5 MOA gear and super wind skill to see who would benefit from controlling each variable like muzzle velocity. He uses standard deviation because it's tractable mathematically (Root sum of squares) but roughly the ES for 95% of shots will be 1.96 sdx2. So an SD of 10 fps corresponds to 19/20 shots being in a range of +/- 20fps.

    He then simulates 1000 shots with a variety of MV, wind and other errors and sees where they land, then calculates hit probabilities for various sizes of targets. His program AB Analytics can do this with whatever uncertainties you choose, ranges or MV, BC etc you pt them in. I can't get out the nice graphics he has but it seems to work OK.

    Here are his simulations showing the benefits of reducing variations in MV for a hypothetical Palma type .308:
    Name:  Litz MV SD chart.jpg
Views: 205
Size:  1.07 MB

    He doesn't look specifically at how much MV ES contributes to elevation spread. Since you're summing squares, it wouldn't be much until you can shoot 0.5 MOA, which is why people intuitively say "just go and shoot a deer". But of course looking at these curves the F class competitor will never shoot MOA (say around 10" dia) at 800 yards unless you have SD around 10 fps (and if your SD is 20fps, you will only be able to do 1.5 MOA at 700 yd, other things being equal). You can also see that, for someone planning to shoot tahr at 500yd, MV SD doesn't start to make a difference; even 20fps SD doesn't reduce hit probability for the 10" target. It will be shooter grouping, range uncertainty and wind that are the limiting factors.
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    distant stalker and Puffin like this.

 

 

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