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Thread: 50 Round Skills Check

  1. #1
    Member Ozzy's Avatar
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    50 Round Skills Check

    This is a drills sheet that I have found to be pretty useful for tracking progress, I tend to run it through every couple of months. It only takes 50 rounds on a single target, at distances varying from 7-25m. Each drill is shot as a separate string, all from the holster. It helps you to spot areas you need to work on.

    It's to be shot cold, ie. no practice before hand, just turn up and shoot through it. Keep track of your times, hits and splits. Add up the penalties and you get your final score.

    Most importantly, No do overs. Score what you shoot, you're only cheating yourself at the end of the day.

    For those who wish to, post your completed page here for forum bragging rights.
    Quick Skill Test scoresheet.pdf
    Last edited by Ozzy; 29-05-2017 at 08:42 PM.
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  2. #2
    Caretaker stug's Avatar
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    Looks good, will have to give it a go.

  3. #3
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    Now that looks interesting.

    And now to get a pistol..... and a range.....

    I reckon this could be a good forum competition, plus a real learning experience. Ie, I know I am even worse than horrible shooting weak hand, and haven't tried in a long time because of this. Also bad at 2 handed, but that's another story.
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    Please excuse spelling, as finger speed is sometimes behind brain spped........ Or maybe the other wayy.....

  4. #4
    Member Ozzy's Avatar
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    Quote Originally Posted by Beaker View Post
    Now that looks interesting.

    And now to get a pistol..... and a range.....

    I reckon this could be a good forum competition, plus a real learning experience. Ie, I know I am even worse than horrible shooting weak hand, and haven't tried in a long time because of this. Also bad at 2 handed, but that's another story.
    Write the date on each sheet and keep it. It's quite good to go back through the pile from the last couple of years and see the difference. You can compare individual parts also, so if your overall time is improving but your weak hand stays the same, there's something to practice more of.

    For anyone who wants to post their results, write what gun, division and Power Factor you're shooting also.
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  5. #5
    R93
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    Shot this today. Was slightly rushed but I surprisingly had no misses.😆

    However I don't think I did that well time wise. I am waiting for Ozz to tell me if I added the penalties correctly.


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    Do what ya want! Ya will anyway.

  6. #6
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    I did this today to. Not sure how it stacks up to everybody but I consider my run pretty poor. Bad draw times and bad reload times with weak accuracy mixed in there, stuff that can be fixed in dry fire if I could be bothered to do any.
    Looking at the info I wrote down I can see a whole heap of stats worth noting. I'm going to average out my shot splits and draw times for the various distances these drills are shot at as I can see a difference between them already.

    Raw time 38.02
    Penalty time 2.20

    Total time 40.22

  7. #7
    MaW
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    Quote Originally Posted by Towely View Post
    I did this today to. Not sure how it stacks up to everybody but I consider my run pretty poor. Bad draw times and bad reload times with weak accuracy mixed in there, stuff that can be fixed in dry fire if I could be bothered to do any.
    Looking at the info I wrote down I can see a whole heap of stats worth noting. I'm going to average out my shot splits and draw times for the various distances these drills are shot at as I can see a difference between them already.

    Raw time 38.02
    Penalty time 2.20

    Total time 40.22

    I don't put too much effort in to the draw times myself. I want them clean with a reasonable grip but usually the draw time won't win you anything by itself. I do note that with this test having 9 draws then someone with a much faster draw could edge out someone else based on that when it wouldnt make the same difference on an average ipsc stage.

    Still, we all like comparing so I will try it out when I can

  8. #8
    R93
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    Quote Originally Posted by Towely View Post
    I did this today to. Not sure how it stacks up to everybody but I consider my run pretty poor. Bad draw times and bad reload times with weak accuracy mixed in there, stuff that can be fixed in dry fire if I could be bothered to do any.
    Looking at the info I wrote down I can see a whole heap of stats worth noting. I'm going to average out my shot splits and draw times for the various distances these drills are shot at as I can see a difference between them already.

    Raw time 38.02
    Penalty time 2.20

    Total time 40.22
    That's an awesome time. I wasn't even close to that.😆

    A GM should be around 40 secs iirc what Ozz told me



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  9. #9
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    That may be right for a standard shooter. But aspects of my run were shakey at best and if I had been shooting that drill beside AM or RA then they would have run a couple seconds faster through just being better/quicker at all the little things that are involved with this drill, it all adds up.

    As an example, I averaged out my reload times. 1.6 seconds, abysmal. 9.77 seconds of my raw time was spent doing reloads. If i could get that down to 1.3 sec then my raw time would drop by almost 2 seconds for the entire drill and it wouldn't effect penalty time. I bet any half decent production/classic/standard shooter would scoff at such a slow reload time of 1.3 seconds as well!

    Its a good drill, I have never bothered to write anything down but when ozz posted the spread sheet I could see it was going to chuck a lot of info back at me so had to try it. Will have a go this weekend after I have shot to get a comparison between doing it cold and doing it when warmed up.
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  10. #10
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    Quote Originally Posted by Towely View Post
    That may be right for a standard shooter. But aspects of my run were shakey at best and if I had been shooting that drill beside AM or RA then they would have run a couple seconds faster through just being better/quicker at all the little things that are involved with this drill, it all adds up.

    As an example, I averaged out my reload times. 1.6 seconds, abysmal. 9.77 seconds of my raw time was spent doing reloads. If i could get that down to 1.3 sec then my raw time would drop by almost 2 seconds for the entire drill and it wouldn't effect penalty time. I bet any half decent production/classic/standard shooter would scoff at such a slow reload time of 1.3 seconds as well!

    Its a good drill, I have never bothered to write anything down but when ozz posted the spread sheet I could see it was going to chuck a lot of info back at me so had to try it. Will have a go this weekend after I have shot to get a comparison between doing it cold and doing it when warmed up.
    It certainly helps point out the parts that you can make up time. So you're shooting Open then?

  11. #11
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    Sorry, should have put that down. Yes, open.

  12. #12
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    Just dug out the thread where I found this, looks like I've been doing it wrong all along. It's .1 second penalty per point down, so a miss is 1s not 10. Although it really did put more emphasis on accuracy.

    The scoring breakdown as per Ben Stoeger:
    For production gunners:
    40 or below GM

    45 or below M

    54 or below A

    62 or below B

    70 or below C

    Above 70.01 D

  13. #13
    R93
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    Quote Originally Posted by Towely View Post
    That may be right for a standard shooter. But aspects of my run were shakey at best and if I had been shooting that drill beside AM or RA then they would have run a couple seconds faster through just being better/quicker at all the little things that are involved with this drill, it all adds up.

    As an example, I averaged out my reload times. 1.6 seconds, abysmal. 9.77 seconds of my raw time was spent doing reloads. If i could get that down to 1.3 sec then my raw time would drop by almost 2 seconds for the entire drill and it wouldn't effect penalty time. I bet any half decent production/classic/standard shooter would scoff at such a slow reload time of 1.3 seconds as well!

    Its a good drill, I have never bothered to write anything down but when ozz posted the spread sheet I could see it was going to chuck a lot of info back at me so had to try it. Will have a go this weekend after I have shot to get a comparison between doing it cold and doing it when warmed up.
    I did 1 mag change at 1.28 had to be a fluke, the rest were slightly worse than your abysmal 😆

    My splits have sped up a bit over the last few sessions.

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  14. #14
    R93
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    Quote Originally Posted by Ozzy View Post
    Just dug out the thread where I found this, looks like I've been doing it wrong all along. It's .1 second penalty per point down, so a miss is 1s not 10. Although it really did put more emphasis on accuracy.

    The scoring breakdown as per Ben Stoeger:
    For production gunners:
    40 or below GM

    45 or below M

    54 or below A

    62 or below B

    70 or below C

    Above 70.01 D
    Makes sense to me. On todays effort I am a grade above where I was last graded.
    And I would put that down to the day I spent with you.

    So on that, standard division, major would be a bit more lenient?
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    Last edited by R93; 31-05-2017 at 07:51 PM.
    Do what ya want! Ya will anyway.

  15. #15
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    Quote Originally Posted by R93 View Post
    Makes sense to me. On todays effort I am a grade above where I was last graded.
    And I would put that down to the day I spent with you.

    Sent from my SM-G935F using Tapatalk
    Come on, what's the number?
    Please excuse spelling, as finger speed is sometimes behind brain spped........ Or maybe the other wayy.....

 

 

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